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M
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SOURCE: qdev_autodocs.txt 1.163 (12/09/2014) English

                                 PORTA - MEM_#?
 ----------------------------------------------------------------------------

   NAME

      mem_getmemcluster() - Obtains pointer to a chunk from
                            the given cluster.



   SYNOPSIS

      mem = mem_getmemcluster(ptr);

      void *mem_getmemcluster(void *);



   FUNCTION

      This func.  gets pointer to free chunk from the cluster.



   INPUTS

      ptr - Cluster pointer.



   RETURNS

      Function will return pointer to the mem. whose size was
      set in 'mem_alloccluster()' or NULL if there is no free
      chunks left.



   BASES

      SysBase



   NOTES

      Use this function if you need to allocate lots of small
      and always equal portions of memory frequently as this
      function really prevents heavy mem. fragmentation plus
      it is much faster than 'AllocMem()' alone!

      Keep in mind that  MEMF_CLEAR is only valid for chunks
      that were obtained for a first time. Releasing them and
      obtaining once again does not clear the memory!



   SEE ALSO

      mem_alloccluster(), mem_freecluster(),
      mem_freememcluster()



   EXAMPLE

      ...

      void *cluster;
      void *ptra;
      void *ptrb;

      /*
       * This will alloc. 8 chunks 32 bytes each in one block.
      */
      if ((cluster = mem_alloccluster(32, 8, MEMF_PUBLIC)))
      {
        /*
         * Now you can use that chunk area, eg. 32 bytes!
        */
        if ((ptra = mem_getmemcluster(cluster)))
        {
          /*
           * And another...
          */
          if ((ptrb = mem_getmemcluster(cluster)))
          {
            ...

            /*
             * Please note that deallocating chunks who wont
             * be freed during runtime is not necessary as
             * last call will clean it all up.
            */
            mem_freememcluster(ptrb);
          }

          mem_freememcluster(ptra);
        }

        mem_freecluster(cluster);
      }



   BUGS

      None known.



 ----------------------------------------------------------------------------
    


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