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qdevdbsymspacePublic
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qdev_lbs_slotPrivate
mem_pic_dataPrivate
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mem_sni_ientPrivate
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mem_act_dataPrivate
mem_mtl_dataPrivate
mod_ade_dataPrivate
qdev_ttv_skelPrivate
nfo_fsq_dataPrivate
nfo_grep_dataPrivate
nfo_ktm_dataPrivate
nfo_ktm_taskPrivate
mem_fif_userPrivate
mem_tab_dataPrivate
mem_lzw_dataPrivate
mem_clr_headPrivate
mem_prl_feedPrivate
mem_prl_tabPrivate
nfo_int_dataPrivate
nfo_che_dataPrivate
qcrtregsPrivate



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SOURCE: qdev_structures.txt 1.10 (15/08/2014) English

struct mem_prl_feed
{
  struct List  pf_tab;
  struct List  pf_im;
  UBYTE       *pf_ptr;
  UBYTE       *pf_end;
  LONG         pf_type;
  LONG         pf_bal;
  ULONG        pf_size;
  void        *pf_node;
  ULONG        pf_hash;
  UBYTE        pf_name[(QDEV_PRV_PRL_SYMLEN + 1)];
};

pf_tab   -  List of RGB4 and/or  RGB32 palettes wrapped using 'mem_prl_tab'
            structure. Additional node members are also being used!

pf_im    -  List of Image structures wrapped using 'mem_prl_tab'. This list
            gets flushed upon function exit independently of result.

pf_ptr   -  This variable is used in the parser function. It is responsible
            for holding start address of the symbol/object.

pf_end   -  Also used in the parser. What it does is to mark where the obj.
            ends.

pf_type  -  Object  identification. Can be one of  QDEV_PRV_PRL_T_#? . This
            member is used in object handler function.

pf_bal   -  Lexical brace  balance guard. All sort of  brackets, quotes and
            stuff  is checked. This must always be 0 in order for the func.
            to be successful.

pf_size  -  Size of the  object/table as expressed using  QDEV_PRV_PRL_L_#?
            macros. 

pf_node  -  An  address of last  palette/structure  added to the respective
            list.

pf_hash  -  32bit FNV hash of pf_name. This is used to match ImageData fast
            that are placed on pf_tab list temporarily.

pf_name  -  Name of the  symbol that was  associated with the object/table.



    
























































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